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Here's a rough example of how this feature could be implemented in C++ (assuming a homebrew or modding environment):
// Get player's selection int selection = getPlayerInput(); wwe 2k14 psp iso smackdown vs raw usa
// Load selected theme Theme selectedTheme; selectedTheme.load(themeList[selection - 1].getPath()); } Here's a rough example of how this feature
// Music editor void musicEditor() { // Load audio file AudioFile audioFile; audioFile.load(); // Load selected theme Theme selectedTheme
// Save edited theme audioFile.save(); } Note that this is a simplified example, and actual implementation details may vary depending on the game's architecture, tools, and resources.