Undertale 3d Boss Battles Script Pastebin -

# Draw everything clear_screen() sans.draw() player.draw() for enemy in enemies: enemy.draw()

# Define the Bone enemy class Bone: def __init__(self): self.position = (0, 0, 0) self.velocity = (0, 0, 0) self.hp = 10 Undertale 3d Boss Battles Script Pastebin

# Define the boss: Sans class Sans: def __init__(self): self.hp = 100 self.attack_speed = 1.5 self.move_speed = 2.0 # Draw everything clear_screen() sans

def update(self, dt): self.position += self.velocity * dt 0) self.velocity = (0

# Update game logic dt = get_dt() sans.update(dt) player.update(dt)

def draw(self): # Draw the bone's 3D model # ...

# Example attack patterns def sans_attack_pattern_1(): # Shoot 3 bones in a row for _ in range(3): sans.attack() wait(0.5)