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// CharacterSkinEditor.cpp #include "CharacterSkinEditor.h"
UFUNCTION(BlueprintCallable, Category = "Character Skin Editor") void OpenSkinEditor(); south park the fractured but whole switch nsp verified
#include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CharacterSkinEditor.generated.h" // CharacterSkinEditor
UCLASS() class ACharacterSkinEditor : public AActor { GENERATED_BODY() south park the fractured but whole switch nsp verified