Here's a rough example of a PKG file structure for a Skate 3 mod:
If you want to share your mod with others, you can distribute the PKG file through various channels, such as online forums or websites.
Keep in mind that developing and distributing mods for Skate 3 on PS3 may be subject to certain restrictions and guidelines, such as those set by EA Sports or Sony. Always ensure you have the necessary permissions and follow any applicable guidelines when creating and distributing mods.
sk8_ps3.pkg |-- package.txt |-- trophy.xml |-- icon.png |-- mod_assets/ |-- sk8_ps3_tex.pex |-- sk8_ps3_model.obj The package.txt file might contain metadata like this:
<?xml version="1.0" encoding="UTF-8"?> <package> <name>Skate 3 Piece Covering Mod</name> <version>1.0</version> <description>A piece covering mod for Skate 3</description> <author>Your Name</author> </package>
Here's a rough example of a PKG file structure for a Skate 3 mod:
If you want to share your mod with others, you can distribute the PKG file through various channels, such as online forums or websites.
Keep in mind that developing and distributing mods for Skate 3 on PS3 may be subject to certain restrictions and guidelines, such as those set by EA Sports or Sony. Always ensure you have the necessary permissions and follow any applicable guidelines when creating and distributing mods.
sk8_ps3.pkg |-- package.txt |-- trophy.xml |-- icon.png |-- mod_assets/ |-- sk8_ps3_tex.pex |-- sk8_ps3_model.obj The package.txt file might contain metadata like this:
<?xml version="1.0" encoding="UTF-8"?> <package> <name>Skate 3 Piece Covering Mod</name> <version>1.0</version> <description>A piece covering mod for Skate 3</description> <author>Your Name</author> </package>