-- Function to create GUI for a player local function createGUI(player) -- Clone the GUI local gui = game.ServerStorage:WaitForChild("PlayerGUI"):Clone() gui.Parent = player.PlayerGui -- Initialize GUI (You can add more initialization code here) -- For example, setting labels, etc. end
-- Get the ScreenGui local gui = script.Parent roblox fe gui script better
-- Example function to handle button click local function onButtonClick() -- Handle button click print("Button clicked!") end -- Function to create GUI for a player
-- Connect to PlayerAdded event Players.PlayerAdded:Connect(function(player) -- Wait for the character to spawn (optional, depends on your use case) player.CharacterAdded:Wait() -- Create GUI for player createGUI(player) end) Note that GUI-related scripts usually run on the
-- Services local Players = game:GetService("Players")
Below is a basic example of a server-sided script that can create a GUI for players. This script spawns a simple GUI on the player's screen when they join the game. Note that GUI-related scripts usually run on the client, but you can initiate GUI creation from the server. This example assumes you're using a ScreenGui which is parented to the StarterGui to make it spawn for every player upon joining.
-- Example: modifying GUI elements local someTextLabel = gui:WaitForChild("SomeTextLabel")