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Otome Function Demo -

if action == 'a': help_eli() elif action == 'b': ignore_eli() else: print("Invalid choice. Let's start again.") start_game()

Let's create a simple interactive story. In this demo, you're a protagonist in a fantasy world who has just arrived at a prestigious academy for magic users. You're immediately caught up in a mystery involving one of your classmates.

if action == 'a': late_apology() elif action == 'b': print("You ignore Eli completely. The end.") else: print("Invalid choice. Let's try again.") ignore_eli() Otome Function Demo

def ignore_eli(): print("You ignore Eli and focus on the lesson.") print("The teacher seems impressed with your focus, but you can't shake the feeling you might have missed an opportunity.")

if action == 'a': walk_with_eli() elif action == 'b': print("You part ways with Eli. Maybe you'll see her around.") else: print("Invalid choice. Let's try again.") help_eli() if action == 'a': help_eli() elif action ==

action = input("Do you: (A) ask Eli out for a study session, (B) just part ways? ").lower()

if action == 'a': print("Eli agrees! It looks like you have a study date.") elif action == 'b': print("You part ways. Maybe next time.") else: print("Invalid choice.") You're immediately caught up in a mystery involving

def help_eli(): print("You decide to help Eli look for her spellbook.") print("As you search the classroom together, you begin to chat.") print("Eli seems grateful and a bit more at ease around you.")