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Opengl Es 31 Android Top

int fragmentShader = GLES30.glCreateShader(GLES30.GL_FRAGMENT_SHADER); String fragmentShaderCode = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }"; GLES30.glShaderSource(fragmentShader, fragmentShaderCode); GLES30.glCompileShader(fragmentShader);

import android.opengl.GLES30; import android.opengl.GLSurfaceView; import android.opengl.Matrix; opengl es 31 android top

int program = GLES30.glCreateProgram(); GLES30.glAttachShader(program, vertexShader); GLES30.glAttachShader(program, fragmentShader); GLES30.glLinkProgram(program); int fragmentShader = GLES30

public class OpenGLES31Example extends GLSurfaceView { private static final String TAG = "OpenGLES31Example"; int program = GLES30.glCreateProgram()

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