Girl Rng Script -pastebin 2024- -au... — -new- Anime
// Track duplicates if (profile == lastSpawned) duplicateCounter++; lastSpawned =
// Calculate total weight float totalWeight = 0f; foreach (var data in girlsData) string.IsNullOrEmpty(data.name)) continue; totalWeight += data.spawnWeight; -NEW- Anime Girl RNG Script -PASTEBIN 2024- -AU...
// List for anime girl prefabs with their respective spawn weights [System.Serializable] public class GirlData totalWeight += data.spawnWeight
[CreateAssetMenu(fileName = "NewAnimeGirlRNG", menuName = "Game/Anime Girl RNG")] public class AnimeGirlRNG : ScriptableObject { [System.Serializable] public class GirlProfile public string name; // Name for debugging/identification public GameObject characterPrefab; // Prefab to instantiate [Range(0.01f, 1f)] public float spawnWeight = 0.5f; // Weighted probability [HideInInspector] public float normalizedWeight; // Normalized for selection // Prefab to instantiate [Range(0.01f
if (maxConsecutiveDuplicates > 0) // Reset duplicate counter on new spawn duplicateCounter = 0;