public class CityStructure { private final Level level; private final BlockPosition pos;
private void generateDecorations() { // Generate decorations Random random = new Random(); for (int i = 0; i < 10; i++) { int x = pos.getX() + random.nextInt(16); int z = pos.getZ() + random.nextInt(16); level.setBlock(new BlockPosition(x, pos.getY() + 1, z), Blocks.TORCH.defaultBlockState(), 2); } } } Minecraft v1.19.1
// Building.java package com.example.minecraft.feature; public class CityStructure { private final Level level;
// CityFeatureRegistration.java package com.example.minecraft.feature; private final BlockPosition pos
public void generate() { // Generate districts for (int i = 0; i < 5; i++) { District district = new District(level, pos, i); district.generate(); } } }
import net.minecraft.core.Holder; import net.minecraft.core.Registry; import net.minecraft.world.level.levelgen.feature.ConfiguredFeature; import net.minecraft.world.level.levelgen.feature.Feature; import net.minecraft.world.level.levelgen.feature.configurations.StructureFeatureConfiguration; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;