Fe Animation Id Player Script File

// Example of assigning animation IDs in the Unity editor public class AnimationDictionary : ScriptableObject { // Dictionary to store animation IDs and their corresponding animations [SerializeField] private Dictionary<string, AnimationClip> animationDictionary = new Dictionary<string, AnimationClip>();

// Method to stop the current animation public void StopAnimation() { // Stop the animation animator.Stop(); } Loop animations continuously or for a specified number of times using the LoopAnimation method. FE Animation Id Player Script

// Method to pause the current animation public void PauseAnimation() { // Pause the animation animator.speed = 0; } // Example of assigning animation IDs in the

// Initialize the animation dictionary animationDictionary = new AnimationDictionary(); } } Assign a unique ID to each animation in your project. You can do this in the Unity editor or through code. animationDictionary = new Dictionary&lt

// Current animation ID private string currentAnimationId;

using UnityEngine;