// Example of assigning animation IDs in the Unity editor public class AnimationDictionary : ScriptableObject { // Dictionary to store animation IDs and their corresponding animations [SerializeField] private Dictionary<string, AnimationClip> animationDictionary = new Dictionary<string, AnimationClip>();
// Method to stop the current animation public void StopAnimation() { // Stop the animation animator.Stop(); } Loop animations continuously or for a specified number of times using the LoopAnimation method. FE Animation Id Player Script
// Method to pause the current animation public void PauseAnimation() { // Pause the animation animator.speed = 0; } // Example of assigning animation IDs in the
// Initialize the animation dictionary animationDictionary = new AnimationDictionary(); } } Assign a unique ID to each animation in your project. You can do this in the Unity editor or through code. animationDictionary = new Dictionary<
// Current animation ID private string currentAnimationId;
using UnityEngine;























