Cbt.nuggets.-.cisco.ccip.bgp..642-661..with.jeremy.cioara.training

Advanced topics arrive like strategic maneuvers: route reflectors that simplify BGP topologies, confederations that mask complexity, and BGP attributes that enable sophisticated traffic engineering. Jeremy walks through failure modes—what happens when a route reflector suddenly drops, or when an implicit null disrupts expectations—and demonstrates mitigation strategies that have kept networks online under pressure.

Outside the classroom, the internet keeps humming. Route announcements ripple across continents, ISPs negotiate peering at crowded exchanges, and somewhere a network engineer on call sleeps a little easier, knowing that behind those autonomous systems is a discipline learned well—one lecture, one lab, one careful configuration at a time. He paints the stakes—why BGP matters beyond lab

Jeremy doesn’t start with dry definitions. He opens with a story: an ISP in the middle of a city-wide outage, routes flapping like a thousand nervous hands, customers calling, engineers juggling policies and peering agreements. He paints the stakes—why BGP matters beyond lab simulations—and the room leans in. Route announcements ripple across continents

The classroom lights dim. A single projector hums to life, and Jeremy Cioara’s familiar voice cuts through the quiet—equal parts clarity and contagious enthusiasm. The title slide blinks: "BGP Deep Dive — Cisco CCIP (642-661)." For many students this course begins as a tangle of autonomous systems, path attributes, and bewildering prefix permutations. For the curious few, it becomes a map of the internet’s spine. ISPs negotiate peering at crowded exchanges

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

11 Comments

  1. The graphics aren’t the best. The girls look kind of plain. I guess that’s because it’s an H game.

  2. Good review. I played the demo and couldn’t keep the bullet counter going. Is that in one of the modes?

  3. Good review. I’m a little surprised. You’ll H games kind of suck when it comes to quality.

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