public GameLoop() { isRunning = true; }
using System;
// Render game Render(); } }
private void HandleEvents() { // Handle user input and other events }
class GameLoop { private bool isRunning;
public GameLoop() { isRunning = true; }
using System;
// Render game Render(); } }
private void HandleEvents() { // Handle user input and other events } cb games dev
class GameLoop { private bool isRunning; public GameLoop() { isRunning = true; } using