* Reverb and delay for spatial effects * Side-chaining for dynamic processing * Distortion and overdrive for aggressive textures
# Effects
* Intro (0:00-0:30) * Build-up (0:30-1:00) * Drop (1:00-1:30) * Breakdown (1:30-2:00) * Build-up (2:00-2:30) * Final Drop (2:30-3:00) blutonium+boy+hardstyle+samples+vol1+2part01rar+worota
# Track Structure
* Serum (for lead sounds, bass, and noise) * Massive (for chords and screech sound) * Simpler (for vocoded vocal sample) * Drum Rack (for kick, snare, and hi-hats) * Reverb and delay for spatial effects *