# Collision detection for enemy in enemies[:]: for bullet in bullets[:]: if (enemy.pos[0] < bullet.pos[0] + bullet_size and enemy.pos[0] + enemy_size > bullet.pos[0] and enemy.pos[1] < bullet.pos[1] + bullet_size and enemy.pos[1] + enemy_size > bullet.pos[1]): enemies.remove(enemy) bullets.remove(bullet)
# Clock for frame rate clock = pygame.time.Clock() Anime Defenders Script
# Initialize Pygame pygame.init()
def move(self): self.pos[1] -= bullet_speed # Collision detection for enemy in enemies[:]: for
# Update display pygame.display.flip()